Star Wars Galaxies has updated, the Update 4 is heading for TC Prime and the Test Center. In fact, at this writing, it may already be up and running.
The official patch notes include Highlights, Gameplay, Commando, Officer, Smuggler, Bounty Hunter, Bounty Hunter, User Interface, Space, Collections, and Heroic Encounters. This note is too long to write here, so you can click here to read full information.
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Highlights:
* Commando, officer, and smuggler profession and expertise updates; new stackable damage over time effects; addition of a particle slider and other UI improvements.
Gameplay:
* Combat Modifiers, Block Chance, Dodge, Evasion Chance, Parry, Critical Hit and Strikethrough Chance are now under a diminishing return formula.
* Commandos and bounty hunters share the same armor break debuff. Both professions can stack the debuff to 5. Armor break on players reduces based on a percentage, while armor break on non-players is a flat amount. See the profession notes below for more details.
* Debuff purge abilities decrements a debuff’s stack. This means if you have a debuff with a stack of 3, and you use a debuff purge ability that will reduce/remove 2 debuffs, the stack is reduced to 1.
* Stasis can be used on beasts.
Commando:
* Commandos receive a free expertise respec upon logging in to Game Update 4.
* Commandos can apply stacks of a damage over time (DoT) effect up to an increment of 10. If two commandos are using the same elemental type weapon, they can both increment the DoT stack. If the owner of the buff stack switches weapons and applies a new stack of dots, the original stack will go away. If two commandos are using two different elemental weapons, both can have a stack of their respective elemental type.
* A new commando weapon has been added, the CC-V ‘Legion’ Cryo Projector. This is a cold elemental spray (flamethrower) heavy weapon.
* The Crusader M-XX Heavy Rifle elemental damage type has been changed to electricity.
* The C-M Frag Storm Heavy Shotgun elemental damage type has been changed to kinetic.
* Using heavy weapons with low action no longer give the +TOO TIRED+ message.
* The kill meter is incremented as the commando deals and receives damage.
* The ability Empowered Attack has been added to the profession wheel, which improved damage from rifles, carbines and pistols for a short duration. This ability consumes points from the commando kill meter.
* The ability First Aid Training has been added to the profession wheel, which improves healing effects for a short duration. This ability consumes points from the commando kill meter.
* The ability Double Time has been added to the profession wheel, which boosts the commando’s run speed for a short duration. This ability consumes points from the commando kill meter.
* The Cluster Bomb expertise has been added in the Commando expertise tree. When used, this ability will throw a grenade which will then fracture into multiple smaller bomblets over a large area. This ability consumes points from the commando kill meter.
* The Killing Spree expertise has been added in the Commando tree. When used this ability, fires an additional attack at a nearby engaged enemy when the commando attacks. This ability consumes points from the commando kill meter.
* Modified Killing Grimace increases the number of additional attacks made during Killing Spree by 1 per point.
* Blow Them Away has been modified to increase the bomblet count of Cluster Bomb by 1 per point.
* The Remote Detonator debuff is a -100 Precision maximum from expertise instead of -50 Precision. Its cooldown has changed from 120 seconds to 20 seconds. Its damage bonus maximum from expertise is now 100% instead of 60%.
* Armor Cracker’s name has been changed to Armor Shredder. This is a new ability that works identically to Riddle Armor except that it reduces the armor of any enemies within 5m of your current target.
* Riddle Armor and Armor Shredder apply the armor break debuff. Armor break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor break reduces Player armor by 4% of player total per application.
* The base cooldown on Riddle Armor/Armor Shredder has been lowered from 30 seconds to 13 seconds.
* Improved Riddle Armor reduces cooldown on Riddle Armor/Armor Shredder by 2 seconds per point.
* Keen Eye only works with ranged weapons, including heavy weapons.
* When a commando activates Mirror Armor, any NPC enemy aggressiveness towards him is cut in half once.
* Diagnostic Armor has been modified to a 1 point expertise.
* Marksman is a new 3 point Tier 5 expertise connected to Heavy Ammunition. Each point spent reduces action cost by 4% for the commando if they are using a rifle or carbine.
* The expertise Suppressing Fire also suppresses movement speed towards the commando by afflicted targets.
* The expertise Improved Suppressing Fire increases glancing blow vulnerability of the target, movement suppression of the target, and cone width of the attack.
* Position Secured has been modified to grant 200 Strength in addition to existing functionality.
* Position Secured can no longer be removed by the player by right clicking.
* Improved Position Secured is a new 3 point expertise. Commando action cost reduced by 10% per point while in Position Secured.
* Base of Operations has been modified to grant 1000 armor and 5 critical chance to the commando and his or her group.
* Base of Operations can only be used while the commando is in Position Secured. This is no longer a standalone ability, but is applied automatically to the group if the commando enters Position Secured.
* Short Fuse is a new expertise below Packed Explosives. This is 1 point expertise that decreases the fuse time on the commando’s grenades by 1 second.
* Enhanced Luck is a new 2 point expertise added to the bottom of the Assault tree. Each point spent grants the commando 25 Luck.
* Added Special Lethal Beam special attacks purchasable in the Heavy Weapons expertise line.
* Added Special Focused Beam special attacks purchasable in the Heavy Weapons expertise line.
* Added Tibanna Gas to Heavy Weapons expertise, which increases heavy weapon damage by 2% per point, 4 points maximum.
* Added Enhanced Fuel Canisters to Heavy Weapons expertise. This expertise reduces the action cost of specials with heavy weapons by 5% per point as well as increasing chance to apply a DoT effect passively by 1% per point, 4 points maximum.
* A new ability, Stand Fast, is a one point expertise. Damage against the commando is reduced by 60% while Stand Fast is in effect. Stand Fast lasts for 12 seconds and is on a 10 minute cooldown.
* Improved Stand Fast is a three point expertise. Each point spent improves Stand Fast by 5% damage reduction, increases duration by 2 seconds, and lowers the cooldown by 2 minutes.
* Increased minimum damage range on Devastation bonus; maximum damage range remains the same.
* The Juggernaut heroic jewelry set cooldown has been altered from 15 seconds to 4 seconds.
* The Frontman commando jewelry set effects have been adjusted. The enrage ability cost has been lowered to 5000 health and the cooldown to 90 seconds, as opposed to 7500 health and 140 seconds.
Star Wars Galaxies: Update 4 Heading for Testing
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Star Wars Galaxies: Update 4 Heading for Testing